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| For Some Reason blogger messes up the colors :/ |
Showing posts with label 3d model. Show all posts
Showing posts with label 3d model. Show all posts
Wednesday, May 28, 2014
Finishing It up!
Alright! Just about a month Until this games deadline... Maybe. The people I work for aren't great communicators. But I have finally started working on the final Models and I have to say I am quite happy with them.
I Tried to Give them a kind of Impressionist painting texture that I really like, Everyone I showed these to Didn't know they were 3D models so I guess Its pretty successful~ and They are not going to be animated, Which is kind of sad, but makes my job easier, especially because if I turned these models around you can see all the ugly seams :/ And The shadows are Hand painted, Which gives me total control over where I want them to be. These aren't The final renders, but I probably won't change much, we will have to see.
Tuesday, March 25, 2014
Getting Going
Alright! So the project is finally moving forward, I was quite scared for a while back but I'm so happy to just be working on this thing. At this point I have about 38 characters designed and 13 modeled, Tho I am not 100% sure how many are going to be used, but since we are in kind of a time crunch I doubt they will be too picky.
here are some of the possible characters, there will be (hopefully) 52 characters, divided into four factions, or 'suits', any guesses as to what this game might be? At this point I sort of don't care about the game its self, I just want to make sure that it LOOKS really good.
Now here are the modeled versions for the characters minus a couple of parts. Ugh, I really don't like static unpainted models, they look so lifeless. I am personally a lover of the charming simplicity of 2D drawings, and I find translating that into 3Da bit difficult. one of my biggest probelms is the eyes, I will probably have to change some face shapes to get the eyes looking correct, otherwise the character doesn't look good from certain angles. I find if the character's eyes are in the front of their face rather than the side, they are easier to work with.
I also discovered 'Welcome to Nightvale' recently and I am quite happy about that~
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| why does blogger darken the image? |
Now here are the modeled versions for the characters minus a couple of parts. Ugh, I really don't like static unpainted models, they look so lifeless. I am personally a lover of the charming simplicity of 2D drawings, and I find translating that into 3Da bit difficult. one of my biggest probelms is the eyes, I will probably have to change some face shapes to get the eyes looking correct, otherwise the character doesn't look good from certain angles. I find if the character's eyes are in the front of their face rather than the side, they are easier to work with.
I also discovered 'Welcome to Nightvale' recently and I am quite happy about that~
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