![]() |
| For Some Reason blogger messes up the colors :/ |
Showing posts with label indie game. Show all posts
Showing posts with label indie game. Show all posts
Wednesday, May 28, 2014
Finishing It up!
Alright! Just about a month Until this games deadline... Maybe. The people I work for aren't great communicators. But I have finally started working on the final Models and I have to say I am quite happy with them.
I Tried to Give them a kind of Impressionist painting texture that I really like, Everyone I showed these to Didn't know they were 3D models so I guess Its pretty successful~ and They are not going to be animated, Which is kind of sad, but makes my job easier, especially because if I turned these models around you can see all the ugly seams :/ And The shadows are Hand painted, Which gives me total control over where I want them to be. These aren't The final renders, but I probably won't change much, we will have to see.
Tuesday, March 25, 2014
Getting Going
Alright! So the project is finally moving forward, I was quite scared for a while back but I'm so happy to just be working on this thing. At this point I have about 38 characters designed and 13 modeled, Tho I am not 100% sure how many are going to be used, but since we are in kind of a time crunch I doubt they will be too picky.
here are some of the possible characters, there will be (hopefully) 52 characters, divided into four factions, or 'suits', any guesses as to what this game might be? At this point I sort of don't care about the game its self, I just want to make sure that it LOOKS really good.
Now here are the modeled versions for the characters minus a couple of parts. Ugh, I really don't like static unpainted models, they look so lifeless. I am personally a lover of the charming simplicity of 2D drawings, and I find translating that into 3Da bit difficult. one of my biggest probelms is the eyes, I will probably have to change some face shapes to get the eyes looking correct, otherwise the character doesn't look good from certain angles. I find if the character's eyes are in the front of their face rather than the side, they are easier to work with.
I also discovered 'Welcome to Nightvale' recently and I am quite happy about that~
![]() |
| why does blogger darken the image? |
Now here are the modeled versions for the characters minus a couple of parts. Ugh, I really don't like static unpainted models, they look so lifeless. I am personally a lover of the charming simplicity of 2D drawings, and I find translating that into 3Da bit difficult. one of my biggest probelms is the eyes, I will probably have to change some face shapes to get the eyes looking correct, otherwise the character doesn't look good from certain angles. I find if the character's eyes are in the front of their face rather than the side, they are easier to work with.
I also discovered 'Welcome to Nightvale' recently and I am quite happy about that~
Wednesday, July 24, 2013
Designing Unrealistic Animals
![]() |
| walk - attack- turn |
Now, any project I work on that has some basis in our world, I do A LOT of research on before I finalize anything. I find the more you find out about something, the more ideas you get to abstract from. Since this game is about adapting to different environments (I will post more about what the game actually is later) I researched animal/plant evolution and adaptation, learning why different animals have evolved to be what they are. I then started designing very practical animals that could survive in our earth. But I then had to step back, and remember why I wanted to make my own game in the first place. I wanted to step away from the cliche monsters seen in most AAA games, star trek aliens with human like bodies but with four arms, color pallets ranging from dark green to brown. work on designs a mainstream game company would probably not allow, which brings me back to this guy.
A cubist body and limbs with a cloud coming out of its back that floats through the air and propels its self with its limbs even though they are not attached to its body. I drew it, liked the drawing, so then I animated it. Now, a lot of my monsters are more practical that this, but I try to step away from that as much as possible. the more strange and complicated a design, the harder it is to figure out how they move, and the more time consuming their animation becomes. But I still try to make them as much as possible, keeping in mind reasons I want to work on an independent project, and appreciating all the freedom that doing so brings- Sasha
Friday, July 12, 2013
First Post introductions
First post! I suppose this should be a short introduction. My name is Sasha and this blog is about the game I am working on "UNTITLED ADAPTATION GAME" wow~ sounds exciting ha? This blog (at least for now) will primarily be where I post art and perchance talk about my experience making an Indie game. I will talk later about what the game actually is But This is a pretty early stage of development, I have been working on this game for about two months now; so there will probably be changes. More to come Later~ Sasha*
Subscribe to:
Comments (Atom)





